Giant Bingo Cage

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Play bingo with our virtual bingo caller

The Sun online's latest and greatest features. ©News Group Newspapers Limited in England No. 679215 Registered office: 1 London Bridge Street, London, SE1 9GF. The first format used an apparatus resembling a giant bingo calling machine. A cylindrical cage hanging from the ceiling was lowered onto a chute. Inside the cage were 200 plastic balls that each had a letter printed on them. For each rotation the cage made, one of the balls was drawn and dropped into the chute. Giant Bingo is packed full of ginormous jackpots and colossal wins - along with fantastic roomies and loads of friendly chat. Register and deposit today to join in with all the super-sized fun! ©News Group Newspapers Limited in England No. 679215 Registered office: 1 London Bridge Street, London, SE1 9GF. 'The Sun', 'Sun', 'Sun Online' are registered trademarks or trade names of News.

Giant Bingo Cage

This tutorial explains how to play a bingo game with our virtual bingo caller. It was designed to facilitate the organization of a bingo game, to reduce the necessary equipment and to easily validate the winning cards. You can play with virtual cards, and/or printed cards. The virtual bingo caller is linked to the bingo cards of a game, and thus allows to track when a card is a winner in the “Winners list”.

You can have one active caller at a time. The caller will be activated for 3 hours, and you can play as many games as you want by clicking “Restart the game”. If you want players to have multiple cards, you’ll need to distribute printed cards. Players can have only one virtual card per web browser. When you restart the game, the caller and the players cards will be reset, and they keep playing with the same cards.

At this stage, you should already have created new game, and you can see it on the main page in your Games List. Go in the line of your game and click the “Play” icon.

Game Settings:

Let’s take a look at the game settings.

Bingo Cage And Balls Large

Number of virtual cards

This is where you choose if you play a game with printed bingo cards, with virtual bingo cards, or both. The game will be played by default with printed cards. To change the ratio of printed cards and virtual cards, modify the number of virtual cards. If you would like to play only with virtual bingo cards, click “Set all to virtual“. Enter a game name and a password for players to join your virtual game at BingoMaker.com and click “Join a game“.

Here is a video that demonstrates how the host and the players are connected using the virtual bingo caller.

Game name

When you have some virtual cards in your game, you can select the game name. The game name will appear in the Game List page.

Password

Cage

Enter a game name and a password for the players to join your game.

Giant Bingo Cages

Game Type

If you have a simulation with your project, you can select “Simulation” and the caller will make the draws in the same order previously selected in your simulation. When the selection is at “Bingo Caller”, the caller works as a regular bingo caller.

Giant Bingo Cage

Bingo Caller: The bingo caller will draw the values randomly during the game as a standard bingo caller used in bingo halls (cage with balls). To print the bingo cards for the game, choose a card template, click “View” and print out the number of cards required. If you plan to play multiple games, print the same cards several times.

Simulation: This option is only available if you have done a simulation for this game. The bingo caller will draw the values like a standard bingo caller, but it will follow the predefined order to reproduce the results. The winning combinations will respect those defined during the simulation and will be displayed in the lists as the game progresses. Select from the versions the simulation you wish to play during the game. If you restart a new game, the bingo caller will replay the same simulation.

Display “Current/Previous draws” on virtual cards

This option can hide the current and previous draw fields at the top and bottom of the virtual card.

Winning patterns to get a bingo

Choose from 64 patterns how players will get winning lines during the game. The boxes are all checked by default. The results will be displayed simultaneously during the game in the winners list. Winning Line (s) is a vertical and horizontal 5 consecutive squares, Winning diagonal (s) is and / (don’t click those ones if you just want the X) 4 corners is quite easy to get because it consider only B and O column, and it’s a requirement in order to get the X. Just select the pattern you want for the game. You can modify the winning patterns every time you restart the game.

Cost (credits)

The first game is free. The cost of using the bingo caller depends on the number of cards of the game at the price of 1 credit per 25 cards and it will be active for three hours. The 3 hours countdown starts when the caller is activate, and it is shown at the top right of the bingo caller.

Description of the virtual bingo caller interface

We tried to simplify the bingo caller in order to make sure anybody can use it. The bingo caller was designed in order to make the random draws, and manage all the other aspects of the game. The host can follow the game on his side using the different lists, and easily validate the winning cards. You can display the flashboard to players on an external screen like the giant board in the professional bingo halls.

Game Information

Players can join your game at this link with your game name and password. You can see in real time how many players are in your game, so you can start the draws when most players have joined. The caller will remain active for 3 hours, and you can play as many games as you want.

Manual and automatic draw

To start the game, manually click on “Make Draw“. To use the automatic draw, select the number of seconds between draws and click “Enable”. To disable the function, click “Disable“. When the option “Stop the draw when a card is winning” is set to “Yes“, the bingo caller will be deactivated when there is at least one winning card. If the option is set to “No“, the bingo caller will continue without taking into account to the winners. Draws will stop when all bingo values are drawn or when all the values of a simulation are drawn.

Board Options

Manual selection of the draws

The table allows organizers to quickly see the drawn values and follow the game. Current and previous draws are displayed at the top of the table. The table is automatically updated after each draw.

Make the draws with your bingo cage in the virtual world. Click the draw option “Manual selection of the draws” and select the numbers in the game table.

Open the board in an external window

This function opens the table in another window. Drag the window into the other screen (TV or projector) and display the board so that the players follow the draws as in professional bingo centers.

Playlist and Winners list

Giant

The Winners List displays the card numbers and the winning patterns of the winners.

Automatic validation of virtual cards

Only the cards that are played on a device will appear in the winners list. When a player has the possibility of having a bingo in his virtual card, the card number and pattern will appear in the winners list (not crossed out). Once the player clicks all the squares and get the winning pattern, a pop-up message will appear on the screen “Bingo”. At that moment, the card will be crossed out in the winners list to indicate that it has been validated.

Manual validation of printed cards

The validation of the winners in this table enables you to mark the cards that have been validated. To validate a card, click on the card in the winners list and click “Validate“. The card will be crossed out to indicate that it has been validated. If you have selected the option “Do a draw among winners at the end of the game“, only crossed out cards will be part of the final draw.

Giant Bingo Cage

Ways to end the game

End the game and do the draw

This function allows a draw among players who have won winning lines during the game. Making the draw finishes the game and displays the desired number of winners. Only validated cards will be part of the final draw among winners. This way of ending the game can be accomplished with printed cards by playing with the 4 corners method, read more at: How to play bingo?.

Restart the game

Bingo Cage Only

This function enables you to reset all the bingo caller tables and to start another gam. You can play as many games as you want until there is no time left on the active bingo caller. When you restart the game, players stay connected to your game, their cards are reseted, and they keep playing with the same card again.

Close the game

When you close the game, the caller is deactivated. Players will be ask to leave the game and then redirected to the Games List page. The remaining time of the 3 hours countdown is lost.

This article is about the course in Super Mario 64. For the race course, see Tick-Tock Clock (DS).
Tick Tock Clock
How to unlockOpen the Big Star Door on the third floor with 50 Power Stars.
Boss(es)None
Level(s)Super Mario 64
Roll into the Cage
The Pit and the Pendulums
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Tick Tock Silver Stars
StarsSuper Mario 64:
Super Mario 64 DS:
“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest '12' will make everything stop, entering near '3' will make everything move slowly, entering near '6' will make everything move randomly and change speeds frequently, and entering near '9' will make everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and re-positioning several areas of the level. It is one of two courses with both a Switch Star and Silver Stars, the other being Shifting Sand Land.

Tick Tock Clock is referenced to in various other games. It receives a racetrack in Mario Kart DS, which returns in Mario Kart 8 and Mario Kart 8 Deluxe. The Mario Party 3 minigame Tick Tock Hop takes place on the clock's painting from Super Mario 64. In the Super Mario Mash-Up Pack in Minecraft, there is a painting of the entrance to Tick Tock Clock. Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clock tower at Peach's Castle.

Layout[edit]

Tick Tock Clock entrance

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and Bob-ombs will fall and attack the player in this area. To the left of the starting area are several green ascending platforms that spin if time is not still, along with a Spinning Heart below them; these green platforms lead up to the area with the first rotating hand and is where all of the Red Coins are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that will bring the player to a Power Star. This platform has a ! Block with Coins, and a Keronpa Ball nearby.

After the hand are a number of spinning platforms leading to a caged Power Star, followed by a small lift above then a pole with an Amp circling it. After the player climbs up the pole, the path will split: To the left is a Heave-Ho and an area with a spinning triangle platform and two pendulums, leading to the second Power Star. To the right of the pole are lifts leading further up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with Moving Bars behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a ! Block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp, which can carry the player to a Power Star.

Missions[edit]

MissionAppears inSummary

Roll into the Cage
Super Mario 64This mission's objective is to collect the Power Star in a cage.

Luigi in the Cage
Super Mario 64 DSThis mission's objective is to collect the Power Star in a cage as VanishLuigi.

The Pit and the Pendulums
Super Mario 64The mission's objective is to collect the Power Star behind some pendulums.

The Pendulum Switch Star
Super Mario 64 DSThis mission's objective is to collect the course's Switch Star.

Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.

Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it.

Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use Moving Bars to reach the Power Star.

Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.

Tick Tock Silver Stars
Super Mario 64 DSThis mission's objective is to collect the Silver Stars.

Enemies[edit]

  • Goombas (DS version only)

Statistics from Super Mario 64[edit]

  • Total Number of Coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the start point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1-Up Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second Spinning Heart.
    • Triggered Mushrooms : #2 After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
  • Warps : (none)

Gallery[edit]

  • The portal leading to Tick Tock Clock in the N64 version

  • The portal leading to Tick Tock Clock in the DS version

Names in other languages[edit]

LanguageNameMeaning
Japaneseチックタックロック
Chikkutakkurokku
Portmanteau of 'tick-tock' (チックタック chikkutakku) and 'clock' (クロック kurokku)
SpanishReloj TictacTicktock Clock
FrenchHorloge Tic-TacTic Tac Clock
GermanTicktack-TraumaTick Tock Trauma
ItalianPendolo TictoccatoTick-Tocked Pendulum
Korean똑딱시계
Ttokttak Sigye
Tick Tock Clock
Chinese摇摆古钟[1]
Yáobǎi Gǔzhōng
Swaying Old Clock

References[edit]

  1. ^From the score sheet and the Power Star menu of Super Mario 64 DS as localized by iQue.
Super Mario 64 / Super Mario 64 DS
CharactersBig Penguin • Bob-omb Buddy • Dorrie • Glowing rabbits • Headless Snowman • Hoot • Koopa the Quick • Lakitu Bros. • Luigi • Mario • MIPS* • Mother Penguin • Princess Peach • Rabbits • Toads • Tuxie • Wario • Yoshi
BossesBig Bob-omb • Big Boo • Big Bully • Big Mr. I • Bowser • Chief Chilly • Chill Bully • Eyerok • Goomboss • King Boo • Whomp King • Wiggler
Items1-Up Mushroom • Blue Coin • Jumbo Star • Key • Luigi Key • Luigi's Cap • Mario Key • Mario's Cap • Metal Cap* • Mushroom • Power Flower • Power Star • Red Coin • Secret • Silver Star • Vanish Cap* • Wario Key • Wario's Cap • Wing Cap/Wings • Yellow Coin
Objects! Block • ! Switch* • ? Block • ? Switch • ★ door • Arrow Lift • Big Star Door • Block • Blue Coin Block • Bubble ring • Cannon • Conveyor Belt • Crate • Crazed Crate • Crystal Tap • Donut Block • Floating Mine • Ice Block • Key Door • Koopa Shell • Lift • Magic carpet • Painting • Pole • Purple Switch • Seesaw • Spinning Heart • Star Marker • Star Switch • Stump • Treasure chest • Wire nets • Work Elevator
EnemiesAmp • Beach Koopa • Big Goomba • Bob-omb • Boo • Bookend • Bub • Bubba • Bubble • Bullet Bill • Bully • Butterfly • Chain Chomp • Chair • Chuckya • Clam • Fly Guy • Fwoosh • Goomba • Goombette • Grindel • Heave-Ho • Klepto • Keronpa Ball • Koopa Troopa • Lakitu • Mad Piano • Manta • Money Bags • Monty Mole • Moving Bar • Mr. Blizzard • Mr. I • Piranha Flower • Piranha Plant • Pokey • Scuttle Bug • Skeeter • Small Piranha • Snufit • Spindel • Spindrift • Spiny • Spiny Egg • Sushi • Swoop • Thwomp • Tox Box • Ukkiki • Unagi • Whomp
ObstaclesBoulder • Flame thrower • Iron Ball • Lava • Quicksand • Slide Box • Turtle Cannon • Water Bomb • Whirlpool
LocationsBattle Fort • Behind the Waterfall • Big Boo Battle • Big Boo's Haunt • Bob-omb Battlefield • Bowser in the Dark World • Bowser in the Fire Sea • Bowser in the Sky • Castle Grounds • Chief Chilly Challenge • Cool, Cool Mountain • Courtyard • Dire, Dire Docks • Endless stairs • Goomboss Battle • Hazy Maze Cave • Jolly Roger Bay • Lethal Lava Land • Mushroom Castle • Over the Rainbows • Rainbow Ride • Rec Room • Shifting Sand Land • Sunshine Isles • Snowman's Land • Tall, Tall Mountain • Tick Tock Clock • Tiny-Huge Island • Tower of the Wing Cap • The Princess's Secret Slide • The Secret Aquarium • The Secret Under the Moat • Wet-Dry World • Whomp's Fortress
MovesBackward Somersault • Crawl • Crouch • Dash • Dive • Double Jump • Flutter Jump • Ground Pound • Long Jump • Jump • Kick • Punch • Scuttle • Side Somersault • Slide • Slide Kick • Sweep Kick • Triple Jump • Wall Jump
Minigames†LuigiLucky Stars • Mario Slot • Memory Master • Memory Match • Mushroom Roulette • Pair-a-Gone • Pair-a-Gone and On • Picture Poker • Super Mario Slot
MarioBounce and Pounce • Bounce and Trounce • Connect the Characters • Mario's Slides • Shell Smash • Shuffle Shell • Sort or 'Splode • Trampoline Terror • Trampoline Time
WarioBingo Ball • Bob-omb Squad • Coincentration • Giant Snowball Slalom • Intense Coincentration • Lakitu Launch • Psyche Out! • Slots Shot • Snowball Slalom
YoshiBoom Box • Hide and Boo Seek • Loves Me...? • Mix-a-Mug • Puzzle Panel • Puzzle Panic • Tox Box Shuffle • Wanted! • Which Wiggler?
Further infoGlitches (DS) • Image gallery (DS) • Media • Original soundtrack • Pre-release and unused content (DS) • Quotes • Staff
* Exclusive to Super Mario 64. † Exclusive to Super Mario 64 DS.
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